{"id":107,"date":"2012-02-09T11:04:57","date_gmt":"2012-02-09T18:04:57","guid":{"rendered":"http:\/\/walkingideas.com\/blog\/?p=107"},"modified":"2012-02-09T11:05:26","modified_gmt":"2012-02-09T18:05:26","slug":"tim-schafer-and-crowd-sourcing-a-new-adventure-game","status":"publish","type":"post","link":"https:\/\/walkingideas.com\/blog\/tim-schafer-and-crowd-sourcing-a-new-adventure-game\/","title":{"rendered":"Tim Schafer, Double Fine to crowd-source a new adventure game"},"content":{"rendered":"<p>Okay, I admit, I am a Tim Schafer fan. \u00a0If you know what we do at FableLabs, it should be no surprise that I love to see good stories in a game. \u00a0And Schafer has produced some of the most beautiful and story-rich graphics adventure games in the past. \u00a0He now turns to Kickstarter to fund his next &#8220;modern age&#8221; point-and-click adventure game. \u00a0Do yourself a favor and check them out!<\/p>\n<p><a href=\"http:\/\/www.kickstarter.com\/projects\/66710809\/double-fine-adventure\">http:\/\/www.kickstarter.com\/projects\/66710809\/double-fine-adventure<\/a><\/p>\n<p>On the KS page, they pointed out that &#8220;<em>even something as &#8216;simple&#8217; as an Xbox LIVE Arcade title can cost upwards of two or three million dollars. \u00a0For disc-based games, it can be over ten times that amount.&#8221; \u00a0<\/em>This is something I mentioned in my rant about in my other post about the <a title=\"Game Design: Rise of the Clones\" href=\"https:\/\/walkingideas.com\/blog\/game-design-rise-of-the-clones\/\">rise of game clones in the social\/freemium space<\/a>. \u00a0Traditional games are expensive to make, and developers have to finish all the content at the time of release because players don&#8217;t continue to download updates to content and game mechanics each time they play.<\/p>\n<p>Yes, downloadable content things like Steam update are starting to change that situation slowly, but it is not the same as freemium games for one major reason. \u00a0If I paid $20 up front, I need to know that I will have $20 worth of content ready for me. \u00a0But if I started a game for free, I wouldn&#8217;t mind if it only has three weeks worth of content and I just have to see how the game evolves as I continue to play. \u00a0So instead of having no revenue stream until the entire game is finished, freemium games can start to receive revenue at a much earlier stage.<\/p>\n<p>Crowd-sourcing however, is giving game developers another viable way to fund-raise through the dev cycle. \u00a0There have been a few indie games that were funded and eventually released through KS (e.g. <a href=\"http:\/\/www.kickstarter.com\/projects\/1296948465\/no-time-to-explain-indie-game\">No Time To Explain<\/a>), but Double Fine just proved (this morning!) that crowd-sourcing can do a lot more. \u00a0Their original pledge goal of $400k is rather small for any studio quality game, but they already hit $700k in just over 9 hours. \u00a0Obviously, having Tim Schafer as a lead makes a night-and-day difference (to the point where they didn&#8217;t even need to reveal any info or screenshot on the game being made), but this reinforces two of my existing believes:<\/p>\n<p><strong>1. Story driven, click-adventure games are viable today<\/strong><\/p>\n<p>The recent success of\u00a0Machinarium and\u00a0Sword &amp; Sworcery EP and the wild funding success of Double Fine show that there is a demand for adventure games. \u00a0Their audience is somewhat different from the popular FPS, RTS, or MMORPG players, but developers are finding new ways to reach those players. \u00a0We&#8217;re also seeing less adventure games focused on challenging puzzles and more focus on making sure puzzles do not impede players from progressing through the game plots.<\/p>\n<p><strong>2. Studios are finding new paths to funding and revenue outside of the old developer-publisher relationship<\/strong><\/p>\n<p>Whether it&#8217;s freemium, crowd-sourcing or episodic releases, developers are finding new ways to get it done without relying on a publisher. \u00a0I think this bodes well for everybody, because this will allow more courageous and out-of-the-box ideas to see the light of day.<\/p>\n<p>Can&#8217;t wait to see how much momentum Tim Schafer and Double Fine will generate from this KS project.<\/p>\n<span id='mp-share-below-action'><\/span><ul class='mp-share-buttons'><li class='mp-share-buttons-fb'><div class='fb-like' data-href='https%3A%2F%2Fwalkingideas.com%2Fblog%2Ftim-schafer-and-crowd-sourcing-a-new-adventure-game%2F' data-width='' data-layout='button' data-action='like' data-size='small' data-share='true'><\/div><\/li><li class='mp-share-buttons-tw'><a class='twitter-share-button' href='https:\/\/twitter.com\/share'?url='https%3A%2F%2Fwalkingideas.com%2Fblog%2F%3Fp%3D107' data-via=''><\/a><\/li><\/ul><div class='mp-share-clear-fix'><\/div>","protected":false},"excerpt":{"rendered":"<p>Okay, I admit, I am a Tim Schafer fan. \u00a0If you know what we do at FableLabs, it should be no surprise that I love to see good stories in a game. \u00a0And Schafer has produced some of the most beautiful and story-rich graphics adventure games in the past. \u00a0He now turns to Kickstarter to [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,9],"tags":[],"class_list":["post-107","post","type-post","status-publish","format-standard","hentry","category-gaming-bizdev","category-theoretical-thoughts"],"_links":{"self":[{"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/posts\/107","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/comments?post=107"}],"version-history":[{"count":2,"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/posts\/107\/revisions"}],"predecessor-version":[{"id":109,"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/posts\/107\/revisions\/109"}],"wp:attachment":[{"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/media?parent=107"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/categories?post=107"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/walkingideas.com\/blog\/wp-json\/wp\/v2\/tags?post=107"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}