Walking Ideas: story-rich games that leave room to think
Puzzle · Web, Steam, mobile · In development
A calm puzzle game about building in the right order, guided by Master Yamamoto, apprentice to the emperor's royal surveyor. Ink and watercolor on washi, with zen stories told in comics. First made in Flash in 2005, now rebuilt for web, Steam and mobile.
Roguelike narrative · Near-future sci-fi · In development
An experimental roguelike narrative game where each run not only takes you to one of many possible endings, but also unveils more about the world and its inhabitants, one scene at a time.
Through the eyes of a companion android, it challenges what we mean by existence and asks a quiet question: what is it like to have enough?
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Letters from the studio
New devlogs, demos, release dates, and early looks at Rises and Falls. A few times a year.