Walking Ideas: story-rich games that leave room to think
A calm puzzle game about building in the right order, guided by Master Yamamoto. Ink and watercolor on washi, with zen stories told in comics. First made in Flash in 2005, now rebuilt.
Visit Oshiro →
Each life uncovers more of a world with many endings, none of them on rails. Seen through the eyes of a companion android, it asks what it means to exist, and what it is like to have enough.
More below ↓The studio
Room to think
Some ideas only arrive at a slower pace. We make games that leave room to notice and to wonder. They borrow from zen and East Asian philosophy without wearing it as a costume, and they don't stay in one genre: an ink-painted puzzle, a near-future story about an android.
Roguelike narrative · In development
Rises and Falls
A near-future sci-fi story you live more than once. Each run uncovers more of a rich world, and its many endings aren't on rails: what you learn in one life changes what you can do in the next.
Through the eyes of a companion android, it challenges what we mean by existence, and asks a quiet question: what is it like to have enough?
Newsletter
Letters from the studio
New devlogs, demos, release dates, and early looks at Rises and Falls. A few times a year.