Walking Ideas: story-rich games that leave room to think

The studio

Room to think

Some ideas only arrive at a slower pace. We make games that leave room to notice and to wonder. They borrow from zen and East Asian philosophy without wearing it as a costume, and they don't stay in one genre: an ink-painted puzzle, a near-future story about an android.

Roguelike narrative · In development

Rises and Falls

A near-future sci-fi story you live more than once. Each run uncovers more of a rich world, and its many endings aren't on rails: what you learn in one life changes what you can do in the next.

Through the eyes of a companion android, it challenges what we mean by existence, and asks a quiet question: what is it like to have enough?

Hear when it's ready →

Rises and Falls: a city street at dusk between tall towers, a suspension bridge glowing at the end of it

Devlog

Notes from the studio

The first note is being written.

All notes →

Newsletter

Letters from the studio

New devlogs, demos, release dates, and early looks at Rises and Falls. A few times a year.