Walking Ideas: story-rich games that leave room to think

Puzzle · Web, Steam, mobile · In development

A calm puzzle game about building in the right order, guided by Master Yamamoto, apprentice to the emperor's royal surveyor. Ink and watercolor on washi, with zen stories told in comics. First made in Flash in 2005, now rebuilt for web, Steam and mobile.

Visit Oshiro → Wishlist on Steam Soon
Oshiro, lesson one: a castle stacked on a stone peg in a garden painted in ink, Master Yamamoto beside it

Roguelike narrative · Near-future sci-fi · In development

An experimental roguelike narrative game where each run not only takes you to one of many possible endings, but also unveils more about the world and its inhabitants, one scene at a time.

Through the eyes of a companion android, it challenges what we mean by existence and asks a quiet question: what is it like to have enough?

Hear when it's ready →

Rises and Falls: a city street at dusk between tall towers, a suspension bridge glowing at the end of it

Devlog

Notes from the studio

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Newsletter

Letters from the studio

New devlogs, demos, release dates, and early looks at Rises and Falls. A few times a year.