Category Archives: Theoretical Thoughts

Tim Schafer, Double Fine to crowd-source a new adventure game

Okay, I admit, I am a Tim Schafer fan.  If you know what we do at FableLabs, it should be no surprise that I love to see good stories in a game.  And Schafer has produced some of the most beautiful and story-rich graphics adventure games in the past.  He now turns to Kickstarter to […]
Also posted in Gaming Bizdev | Leave a comment

Game Design: Rise of the Clones

There has been a recent flurry of media coverage on big game companies releasing clones of games developed by smaller, indie studios.  Here are a couple of claims made by two studios against Zynga: http://kotaku.com/5879046/zynga-totally-rips-off-tiny-tower http://venturebeat.com/2012/01/29/buffalo-studios-blasts-zynga-for-copying-bingo-blitz-social-game/ And here is a more recent and more serious accusation that is actually turning into a lawsuit, against our […]
Also posted in Gaming Bizdev | Tagged , , | 3 Comments

Post GDC Thoughts

The 2011 GDC took place earlier this month, and although I didn’t attend the actual conference this year, I read up on several of the session summaries and caught up with several of my friends in the industry.  My biggest observation this year is how the developers view towards “social games” have started to change. […]
Also posted in Gaming Bizdev | Leave a comment