Author Archives: Shawn

Migrating Membase Cluster – Part 2

After up all night babysitting the rebalance process, I am happy to report that it was a rather uneventful night of maintenance.  The rebalance itself took 8-9 hours to complete, and then took another hour for all the replicas to get saved to the disk also.  Theoretically, I didn’t need to take the site down […]
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Migrating Membase Cluster – Part 1

I got an email from EC2 a few days ago that a number of our instances that serves Animal Party have pending reboots coming up.   It turns out that ALL of the 8 nodes in our membase cluster are scheduled for a reboot.   Sure, a reboot on any database server is expected to […]
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Trouble handling Icon\r file with Git

We installed a new process for managing content couple weeks ago, where we had one of the game designer check in his CSV data file into git so we can pull his changes and run the data through our tests automatically. He was on a Mac, so he used GitHub for Mac (very user friendly, […]
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Setup Namespace URL for Flex project in FlashDevelop

Our game client at Tribal Crossing is all written in Flex, and naturally we used Flash Builder to handle our project.  However, I’ve always been partial to FlashDevelop, a much leaner IDE that has great editor features, faster compile time, and fantastic community support.  After being fed up with another Eclipse (the IDE that Flash Builder […]
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Issue with “npm install socket.io” on CentOS 5

Hey guys, I just ran into some issue installing socket.io using npm on my personal CentOS 5 box.  All the other node modules installed fine – but not socket.io.  After some searching around, I found that it appears to be an issue with the version of tar that came with CentOS 5, which was 1.15. […]
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Video Games Live Tour – Damn it was good.

I went to the Video Games Live tour with Rick in LA earlier this weekend.  We heard tracks from their past shows on Spotify, and we just decided to grab some tickets on a whim a couple months ago.   We know they play music from many classic games which are also our favorites, and the […]
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Sending batch app-to-user request on Facebook

With the release of the “live game feed” on Facebook, game requests and notifications now gets their own real estate on the upper right corner of your screen.   This immediately reminded me of the good old days of “notification war” on Facebook circa 2009.   Applications had free reign over your notifications and many […]
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Animal Party gets coverage in Inside Social Game

Animal Party hit the big 100k DAU and 800k MAU mark over the weekend!   Inside Social Game interviewed Tommy Wu, my co-founder/CEO, for a few quotes.  You can see the article here. We’re now doing various optimization and content tweak for Animal Party while continuing ahead on our next title.
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Animal Party hitting 500k MAU; Facebook Credits as currency

Animal Party joined the 6waves publishing network several weeks ago and we’ve been getting more traffic.  We also transitioned our monetization strategy to use Facebook Credits as a in-game currency, which made us eligible for various Facebook promotion that brought in additional traffic.  As a result, we broke 500k MAU for the first time since […]
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Audio and Slides for Membase (Couchbase) Webinar

DZone has posted the slides and audio from the webinar I did with Perry.  It covers how we’re using Membase to scale our backend for Animal Party.  I have to say that I felt rather nervous during the webinar, but years of experience talking in front of a classroom and public speaking seem to have […]
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