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Author Archives: Shawn
Setup Namespace URL for Flex project in FlashDevelop
Our game client at Tribal Crossing is all written in Flex, and naturally we used Flash Builder to handle our project. However, I’ve always been partial to FlashDevelop, a much leaner IDE that has great editor features, faster compile time, and fantastic community support. After being fed up with another Eclipse (the IDE that Flash Builder […]
Issue with “npm install socket.io” on CentOS 5
Hey guys, I just ran into some issue installing socket.io using npm on my personal CentOS 5 box. All the other node modules installed fine – but not socket.io. After some searching around, I found that it appears to be an issue with the version of tar that came with CentOS 5, which was 1.15. […]
Video Games Live Tour – Damn it was good.
I went to the Video Games Live tour with Rick in LA earlier this weekend. We heard tracks from their past shows on Spotify, and we just decided to grab some tickets on a whim a couple months ago. We know they play music from many classic games which are also our favorites, and the […]
Posted in Uncategorized Leave a comment
Sending batch app-to-user request on Facebook
With the release of the “live game feed” on Facebook, game requests and notifications now gets their own real estate on the upper right corner of your screen. This immediately reminded me of the good old days of “notification war” on Facebook circa 2009. Applications had free reign over your notifications and many […]
Posted in Development 4 Comments
Animal Party gets coverage in Inside Social Game
Animal Party hit the big 100k DAU and 800k MAU mark over the weekend! Inside Social Game interviewed Tommy Wu, my co-founder/CEO, for a few quotes. You can see the article here. We’re now doing various optimization and content tweak for Animal Party while continuing ahead on our next title.
Posted in Gaming Bizdev Leave a comment
Animal Party hitting 500k MAU; Facebook Credits as currency
Animal Party joined the 6waves publishing network several weeks ago and we’ve been getting more traffic. We also transitioned our monetization strategy to use Facebook Credits as a in-game currency, which made us eligible for various Facebook promotion that brought in additional traffic. As a result, we broke 500k MAU for the first time since […]
Posted in Gaming Bizdev Leave a comment
Migrating Membase Cluster – Part 2