After a few years of inactivity, I decided to bring back Walking Ideas as a game developer blog, and make the full version of Oshiro available online for free. Oshiro is a puzzle game that Rick and I built back in the days, and it actually started out as an actual board game. We still have a wooden prototype and a refined, plastic prototype sitting in our homes. Every so often, I still take them out and introduce folks to it.
“It’s actually pretty damn fun,” I always say to myself.
Now that I am busy with my social gaming start-up (TribalCrossing) and Oshiro has been removed from Shockwave.com, I figure I should just let all the puzzle enthusiasts out there give it a try. I managed to dig up the old source code and old level files from an old computer, and I should get the game cleaned up for everybody soon.
As for the blog… I think I’m going to start writing about my experience in the “social gaming” space, but I expect to eventually write more about ideas, observations, and thoughts on game designs in general. Overtime, I would like to build out a section that lists many of the “party game” or “real-life social game” ideas that I’ve tossed around with many of my designer friends over the year. The idea behind that is to create a collection of unique games you can bust out next time you have some friends over.
So, Hello! And welcome.
Mootools conflicting with FB.ui (Uncaught TypeError: Cannot read property ‘className’ of undefined)
I just spent a few hours running down a gnarly bug that became an issue on production late last night. All of the FB.ui dialog calls began to fail on our website with a Javascript exception.
After much trial and error, I was able to determine that Mootools was the root cause. Without Mootools, everything worked. With Mootools – whether it’s 1.2 or 1.3.2 – this exception gets thrown:
Uncaught TypeError: Cannot read property ‘className’ of undefined
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